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			160 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/******************************************************************************
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 * @file     quaternion_math_functions.h
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 * @brief    Public header file for CMSIS DSP Library
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 * @version  V1.10.0
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 * @date     08 July 2021
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 *
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 * Target Processor: Cortex-M and Cortex-A cores
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 ******************************************************************************/
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/*
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 * Copyright (c) 2010-2021 Arm Limited or its affiliates. All rights reserved.
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 *
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 * SPDX-License-Identifier: Apache-2.0
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 *
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 * Licensed under the Apache License, Version 2.0 (the License); you may
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 * not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 * www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an AS IS BASIS, WITHOUT
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 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#ifndef _QUATERNION_MATH_FUNCTIONS_H_
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#define _QUATERNION_MATH_FUNCTIONS_H_
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#include "arm_math_types.h"
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#include "arm_math_memory.h"
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#include "dsp/none.h"
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#include "dsp/utils.h"
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#ifdef   __cplusplus
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extern "C"
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{
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#endif
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/**
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 * @defgroup groupQuaternionMath Quaternion Math Functions
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 * Functions to operates on quaternions and convert between a
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 * rotation and quaternion representation.
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 */
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/**
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  @brief         Floating-point quaternion Norm.
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  @param[in]     pInputQuaternions       points to the input vector of quaternions
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  @param[out]    pNorms                  points to the output vector of norms
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  @param[in]     nbQuaternions           number of quaternions in each vector
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  @return        none
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 */
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void arm_quaternion_norm_f32(const float32_t *pInputQuaternions, 
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    float32_t *pNorms,
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    uint32_t nbQuaternions);
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/**
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  @brief         Floating-point quaternion inverse.
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  @param[in]     pInputQuaternions            points to the input vector of quaternions
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  @param[out]    pInverseQuaternions          points to the output vector of inverse quaternions
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  @param[in]     nbQuaternions                number of quaternions in each vector
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  @return        none
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 */
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void arm_quaternion_inverse_f32(const float32_t *pInputQuaternions, 
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    float32_t *pInverseQuaternions, 
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    uint32_t nbQuaternions);
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/**
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  @brief         Floating-point quaternion conjugates.
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  @param[in]     pInputQuaternions            points to the input vector of quaternions
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  @param[out]    pConjugateQuaternions        points to the output vector of conjugate quaternions
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  @param[in]     nbQuaternions                number of quaternions in each vector
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  @return        none
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 */
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void arm_quaternion_conjugate_f32(const float32_t *inputQuaternions, 
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    float32_t *pConjugateQuaternions, 
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    uint32_t nbQuaternions);
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/**
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  @brief         Floating-point normalization of quaternions.
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  @param[in]     pInputQuaternions            points to the input vector of quaternions
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  @param[out]    pNormalizedQuaternions       points to the output vector of normalized quaternions
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  @param[in]     nbQuaternions                number of quaternions in each vector
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  @return        none
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 */
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void arm_quaternion_normalize_f32(const float32_t *inputQuaternions, 
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    float32_t *pNormalizedQuaternions, 
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    uint32_t nbQuaternions);
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/**
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  @brief         Floating-point product of two quaternions.
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  @param[in]     qa       First quaternion
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  @param[in]     qb       Second quaternion
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  @param[out]    r        Product of two quaternions
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  @return        none
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 */
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void arm_quaternion_product_single_f32(const float32_t *qa, 
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    const float32_t *qb, 
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    float32_t *r);
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/**
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  @brief         Floating-point elementwise product two quaternions.
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  @param[in]     qa                  First array of quaternions
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  @param[in]     qb                  Second array of quaternions
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  @param[out]    r                   Elementwise product of quaternions
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  @param[in]     nbQuaternions       Number of quaternions in the array
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  @return        none
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 */
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void arm_quaternion_product_f32(const float32_t *qa, 
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    const float32_t *qb, 
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    float32_t *r,
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    uint32_t nbQuaternions);
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/**
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 * @brief Conversion of quaternion to equivalent rotation matrix.
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 * @param[in]       pInputQuaternions points to an array of normalized quaternions
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 * @param[out]      pOutputRotations points to an array of 3x3 rotations (in row order)
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 * @param[in]       nbQuaternions in the array
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 * @return none.
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 *
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 * <b>Format of rotation matrix</b>
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 * \par
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 * The quaternion a + ib + jc + kd is converted into rotation matrix:
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 *   a^2 + b^2 - c^2 - d^2                 2bc - 2ad                 2bd + 2ac
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 *               2bc + 2ad     a^2 - b^2 + c^2 - d^2                 2cd - 2ab
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 *               2bd - 2ac                 2cd + 2ab     a^2 - b^2 - c^2 + d^2
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 *
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 * Rotation matrix is saved in row order : R00 R01 R02 R10 R11 R12 R20 R21 R22
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 */
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void arm_quaternion2rotation_f32(const float32_t *pInputQuaternions, 
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    float32_t *pOutputRotations, 
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    uint32_t nbQuaternions);
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/**
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 * @brief Conversion of a rotation matrix to equivalent quaternion.
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 * @param[in]       pInputRotations points to an array 3x3 rotation matrix (in row order)
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 * @param[out]      pOutputQuaternions points to an array of quaternions
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 * @param[in]       nbQuaternions in the array
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 * @return none.
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*/
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void arm_rotation2quaternion_f32(const float32_t *pInputRotations, 
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    float32_t *pOutputQuaternions,  
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    uint32_t nbQuaternions);
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#ifdef   __cplusplus
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}
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#endif
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#endif /* ifndef _QUATERNION_MATH_FUNCTIONS_H_ */
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