mirror of
				https://github.com/IcedRooibos/py32f0-template.git
				synced 2025-10-31 09:52:05 -07:00 
			
		
		
		
	
		
			
				
	
	
		
			449 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			449 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* ----------------------------------------------------------------------
 | |
|  * Project:      CMSIS DSP Library
 | |
|  * Title:        arm_dct4_f32.c
 | |
|  * Description:  Processing function of DCT4 & IDCT4 F32
 | |
|  *
 | |
|  * $Date:        23 April 2021
 | |
|  * $Revision:    V1.9.0
 | |
|  *
 | |
|  * Target Processor: Cortex-M and Cortex-A cores
 | |
|  * -------------------------------------------------------------------- */
 | |
| /*
 | |
|  * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved.
 | |
|  *
 | |
|  * SPDX-License-Identifier: Apache-2.0
 | |
|  *
 | |
|  * Licensed under the Apache License, Version 2.0 (the License); you may
 | |
|  * not use this file except in compliance with the License.
 | |
|  * You may obtain a copy of the License at
 | |
|  *
 | |
|  * www.apache.org/licenses/LICENSE-2.0
 | |
|  *
 | |
|  * Unless required by applicable law or agreed to in writing, software
 | |
|  * distributed under the License is distributed on an AS IS BASIS, WITHOUT
 | |
|  * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | |
|  * See the License for the specific language governing permissions and
 | |
|  * limitations under the License.
 | |
|  */
 | |
| 
 | |
| #include "dsp/transform_functions.h"
 | |
| 
 | |
| /**
 | |
|   @ingroup groupTransforms
 | |
|  */
 | |
| 
 | |
| /**
 | |
|   @defgroup DCT4_IDCT4 DCT Type IV Functions
 | |
| 
 | |
|   Representation of signals by minimum number of values is important for storage and transmission.
 | |
|   The possibility of large discontinuity between the beginning and end of a period of a signal
 | |
|   in DFT can be avoided by extending the signal so that it is even-symmetric.
 | |
|   Discrete Cosine Transform (DCT) is constructed such that its energy is heavily concentrated in the lower part of the
 | |
|   spectrum and is very widely used in signal and image coding applications.
 | |
|   The family of DCTs (DCT type- 1,2,3,4) is the outcome of different combinations of homogeneous boundary conditions.
 | |
|   DCT has an excellent energy-packing capability, hence has many applications and in data compression in particular.
 | |
|   
 | |
|   DCT is essentially the Discrete Fourier Transform(DFT) of an even-extended real signal.
 | |
|   Reordering of the input data makes the computation of DCT just a problem of
 | |
|   computing the DFT of a real signal with a few additional operations.
 | |
|   This approach provides regular, simple, and very efficient DCT algorithms for practical hardware and software implementations.
 | |
|   
 | |
|   DCT type-II can be implemented using Fast fourier transform (FFT) internally, as the transform is applied on real values, Real FFT can be used.
 | |
|   DCT4 is implemented using DCT2 as their implementations are similar except with some added pre-processing and post-processing.
 | |
|   DCT2 implementation can be described in the following steps:
 | |
|   - Re-ordering input
 | |
|   - Calculating Real FFT
 | |
|   - Multiplication of weights and Real FFT output and getting real part from the product.
 | |
|   
 | |
|   This process is explained by the block diagram below:
 | |
|   \image html DCT4.gif "Discrete Cosine Transform - type-IV"
 | |
|  
 | |
|   @par           Algorithm
 | |
|                    The N-point type-IV DCT is defined as a real, linear transformation by the formula:
 | |
|                    \image html DCT4Equation.gif
 | |
|                    where <code>k = 0, 1, 2, ..., N-1</code>
 | |
|   @par
 | |
|                    Its inverse is defined as follows:
 | |
|                    \image html IDCT4Equation.gif
 | |
|                    where <code>n = 0, 1, 2, ..., N-1</code>
 | |
|   @par
 | |
|                    The DCT4 matrices become involutory (i.e. they are self-inverse) by multiplying with an overall scale factor of sqrt(2/N).
 | |
|                    The symmetry of the transform matrix indicates that the fast algorithms for the forward
 | |
|                    and inverse transform computation are identical.
 | |
|                    Note that the implementation of Inverse DCT4 and DCT4 is same, hence same process function can be used for both.
 | |
|  
 | |
|   @par           Lengths supported by the transform:
 | |
|                    As DCT4 internally uses Real FFT, it supports all the lengths 128, 512, 2048 and 8192.
 | |
|                    The library provides separate functions for Q15, Q31, and floating-point data types.
 | |
| 
 | |
|   @par           Instance Structure
 | |
|                    The instances for Real FFT and FFT, cosine values table and twiddle factor table are stored in an instance data structure.
 | |
|                    A separate instance structure must be defined for each transform.
 | |
|                    There are separate instance structure declarations for each of the 3 supported data types.
 | |
|                  
 | |
|   @par           Initialization Functions
 | |
|                    There is also an associated initialization function for each data type.
 | |
|                    The initialization function performs the following operations:
 | |
|                    - Sets the values of the internal structure fields.
 | |
|                    - Initializes Real FFT as its process function is used internally in DCT4, by calling \ref arm_rfft_init_f32().
 | |
|   @par
 | |
|                    Use of the initialization function is optional.
 | |
|                    However, if the initialization function is used, then the instance structure cannot be placed into a const data section.
 | |
|                    To place an instance structure into a const data section, the instance structure must be manually initialized.
 | |
|                    Manually initialize the instance structure as follows:
 | |
|   <pre>
 | |
|       arm_dct4_instance_f32 S = {N, Nby2, normalize, pTwiddle, pCosFactor, pRfft, pCfft};
 | |
|       arm_dct4_instance_q31 S = {N, Nby2, normalize, pTwiddle, pCosFactor, pRfft, pCfft};
 | |
|       arm_dct4_instance_q15 S = {N, Nby2, normalize, pTwiddle, pCosFactor, pRfft, pCfft};
 | |
|   </pre>
 | |
|                    where \c N is the length of the DCT4; \c Nby2 is half of the length of the DCT4;
 | |
|                    \c normalize is normalizing factor used and is equal to <code>sqrt(2/N)</code>;
 | |
|                    \c pTwiddle points to the twiddle factor table;
 | |
|                    \c pCosFactor points to the cosFactor table;
 | |
|                    \c pRfft points to the real FFT instance;
 | |
|                    \c pCfft points to the complex FFT instance;
 | |
|                    The CFFT and RFFT structures also needs to be initialized, refer to arm_cfft_radix4_f32()
 | |
|                    and arm_rfft_f32() respectively for details regarding static initialization.
 | |
|  
 | |
|   @par           Fixed-Point Behavior
 | |
|                    Care must be taken when using the fixed-point versions of the DCT4 transform functions.
 | |
|                    In particular, the overflow and saturation behavior of the accumulator used in each function must be considered.
 | |
|                    Refer to the function specific documentation below for usage guidelines.
 | |
|  */
 | |
| 
 | |
|  /**
 | |
|   @addtogroup DCT4_IDCT4
 | |
|   @{
 | |
|  */
 | |
| 
 | |
| /**
 | |
|   @brief         Processing function for the floating-point DCT4/IDCT4.
 | |
|   @param[in]     S             points to an instance of the floating-point DCT4/IDCT4 structure
 | |
|   @param[in]     pState        points to state buffer
 | |
|   @param[in,out] pInlineBuffer points to the in-place input and output buffer
 | |
|   @return        none
 | |
|  */
 | |
| 
 | |
| void arm_dct4_f32(
 | |
|   const arm_dct4_instance_f32 * S,
 | |
|         float32_t * pState,
 | |
|         float32_t * pInlineBuffer)
 | |
| {
 | |
|   const float32_t *weights = S->pTwiddle;              /* Pointer to the Weights table */
 | |
|   const float32_t *cosFact = S->pCosFactor;            /* Pointer to the cos factors table */
 | |
|         float32_t *pS1, *pS2, *pbuff;                  /* Temporary pointers for input buffer and pState buffer */
 | |
|         float32_t in;                                  /* Temporary variable */
 | |
|         uint32_t i;                                    /* Loop counter */
 | |
| 
 | |
| 
 | |
|   /* DCT4 computation involves DCT2 (which is calculated using RFFT)
 | |
|    * along with some pre-processing and post-processing.
 | |
|    * Computational procedure is explained as follows:
 | |
|    * (a) Pre-processing involves multiplying input with cos factor,
 | |
|    *     r(n) = 2 * u(n) * cos(pi*(2*n+1)/(4*n))
 | |
|    *              where,
 | |
|    *                 r(n) -- output of preprocessing
 | |
|    *                 u(n) -- input to preprocessing(actual Source buffer)
 | |
|    * (b) Calculation of DCT2 using FFT is divided into three steps:
 | |
|    *                  Step1: Re-ordering of even and odd elements of input.
 | |
|    *                  Step2: Calculating FFT of the re-ordered input.
 | |
|    *                  Step3: Taking the real part of the product of FFT output and weights.
 | |
|    * (c) Post-processing - DCT4 can be obtained from DCT2 output using the following equation:
 | |
|    *                   Y4(k) = Y2(k) - Y4(k-1) and Y4(-1) = Y4(0)
 | |
|    *                        where,
 | |
|    *                           Y4 -- DCT4 output,   Y2 -- DCT2 output
 | |
|    * (d) Multiplying the output with the normalizing factor sqrt(2/N).
 | |
|    */
 | |
| 
 | |
|   /*-------- Pre-processing ------------*/
 | |
|   /* Multiplying input with cos factor i.e. r(n) = 2 * x(n) * cos(pi*(2*n+1)/(4*n)) */
 | |
|   arm_scale_f32(pInlineBuffer, 2.0f, pInlineBuffer, S->N);
 | |
|   arm_mult_f32(pInlineBuffer, cosFact, pInlineBuffer, S->N);
 | |
| 
 | |
|   /* ----------------------------------------------------------------
 | |
|    * Step1: Re-ordering of even and odd elements as
 | |
|    *             pState[i] =  pInlineBuffer[2*i] and
 | |
|    *             pState[N-i-1] = pInlineBuffer[2*i+1] where i = 0 to N/2
 | |
|    ---------------------------------------------------------------------*/
 | |
| 
 | |
|   /* pS1 initialized to pState */
 | |
|   pS1 = pState;
 | |
| 
 | |
|   /* pS2 initialized to pState+N-1, so that it points to the end of the state buffer */
 | |
|   pS2 = pState + (S->N - 1U);
 | |
| 
 | |
|   /* pbuff initialized to input buffer */
 | |
|   pbuff = pInlineBuffer;
 | |
| 
 | |
| 
 | |
| #if defined (ARM_MATH_LOOPUNROLL)
 | |
| 
 | |
|   /* Initializing the loop counter to N/2 >> 2 for loop unrolling by 4 */
 | |
|   i = S->Nby2 >> 2U;
 | |
| 
 | |
|   /* First part of the processing with loop unrolling.  Compute 4 outputs at a time.
 | |
|    ** a second loop below computes the remaining 1 to 3 samples. */
 | |
|   do
 | |
|   {
 | |
|     /* Re-ordering of even and odd elements */
 | |
|     /* pState[i] =  pInlineBuffer[2*i] */
 | |
|     *pS1++ = *pbuff++;
 | |
|     /* pState[N-i-1] = pInlineBuffer[2*i+1] */
 | |
|     *pS2-- = *pbuff++;
 | |
| 
 | |
|     *pS1++ = *pbuff++;
 | |
|     *pS2-- = *pbuff++;
 | |
| 
 | |
|     *pS1++ = *pbuff++;
 | |
|     *pS2-- = *pbuff++;
 | |
| 
 | |
|     *pS1++ = *pbuff++;
 | |
|     *pS2-- = *pbuff++;
 | |
| 
 | |
|     /* Decrement loop counter */
 | |
|     i--;
 | |
|   } while (i > 0U);
 | |
| 
 | |
|   /* pbuff initialized to input buffer */
 | |
|   pbuff = pInlineBuffer;
 | |
| 
 | |
|   /* pS1 initialized to pState */
 | |
|   pS1 = pState;
 | |
| 
 | |
|   /* Initializing the loop counter to N/4 instead of N for loop unrolling */
 | |
|   i = S->N >> 2U;
 | |
| 
 | |
|   /* Processing with loop unrolling 4 times as N is always multiple of 4.
 | |
|    * Compute 4 outputs at a time */
 | |
|   do
 | |
|   {
 | |
|     /* Writing the re-ordered output back to inplace input buffer */
 | |
|     *pbuff++ = *pS1++;
 | |
|     *pbuff++ = *pS1++;
 | |
|     *pbuff++ = *pS1++;
 | |
|     *pbuff++ = *pS1++;
 | |
| 
 | |
|     /* Decrement the loop counter */
 | |
|     i--;
 | |
|   } while (i > 0U);
 | |
| 
 | |
| 
 | |
|   /* ---------------------------------------------------------
 | |
|    *     Step2: Calculate RFFT for N-point input
 | |
|    * ---------------------------------------------------------- */
 | |
|   /* pInlineBuffer is real input of length N , pState is the complex output of length 2N */
 | |
|   arm_rfft_f32 (S->pRfft, pInlineBuffer, pState);
 | |
| 
 | |
|   /*----------------------------------------------------------------------
 | |
|    *  Step3: Multiply the FFT output with the weights.
 | |
|    *----------------------------------------------------------------------*/
 | |
|   arm_cmplx_mult_cmplx_f32 (pState, weights, pState, S->N);
 | |
| 
 | |
|   /* ----------- Post-processing ---------- */
 | |
|   /* DCT-IV can be obtained from DCT-II by the equation,
 | |
|    *       Y4(k) = Y2(k) - Y4(k-1) and Y4(-1) = Y4(0)
 | |
|    *       Hence, Y4(0) = Y2(0)/2  */
 | |
|   /* Getting only real part from the output and Converting to DCT-IV */
 | |
| 
 | |
|   /* Initializing the loop counter to N >> 2 for loop unrolling by 4 */
 | |
|   i = (S->N - 1U) >> 2U;
 | |
| 
 | |
|   /* pbuff initialized to input buffer. */
 | |
|   pbuff = pInlineBuffer;
 | |
| 
 | |
|   /* pS1 initialized to pState */
 | |
|   pS1 = pState;
 | |
| 
 | |
|   /* Calculating Y4(0) from Y2(0) using Y4(0) = Y2(0)/2 */
 | |
|   in = *pS1++ * (float32_t) 0.5;
 | |
|   /* input buffer acts as inplace, so output values are stored in the input itself. */
 | |
|   *pbuff++ = in;
 | |
| 
 | |
|   /* pState pointer is incremented twice as the real values are located alternatively in the array */
 | |
|   pS1++;
 | |
| 
 | |
|   /* First part of the processing with loop unrolling.  Compute 4 outputs at a time.
 | |
|    ** a second loop below computes the remaining 1 to 3 samples. */
 | |
|   do
 | |
|   {
 | |
|     /* Calculating Y4(1) to Y4(N-1) from Y2 using equation Y4(k) = Y2(k) - Y4(k-1) */
 | |
|     /* pState pointer (pS1) is incremented twice as the real values are located alternatively in the array */
 | |
|     in = *pS1++ - in;
 | |
|     *pbuff++ = in;
 | |
|     /* points to the next real value */
 | |
|     pS1++;
 | |
| 
 | |
|     in = *pS1++ - in;
 | |
|     *pbuff++ = in;
 | |
|     pS1++;
 | |
| 
 | |
|     in = *pS1++ - in;
 | |
|     *pbuff++ = in;
 | |
|     pS1++;
 | |
| 
 | |
|     in = *pS1++ - in;
 | |
|     *pbuff++ = in;
 | |
|     pS1++;
 | |
| 
 | |
|     /* Decrement the loop counter */
 | |
|     i--;
 | |
|   } while (i > 0U);
 | |
| 
 | |
|   /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
 | |
|    ** No loop unrolling is used. */
 | |
|   i = (S->N - 1U) % 0x4U;
 | |
| 
 | |
|   while (i > 0U)
 | |
|   {
 | |
|     /* Calculating Y4(1) to Y4(N-1) from Y2 using equation Y4(k) = Y2(k) - Y4(k-1) */
 | |
|     /* pState pointer (pS1) is incremented twice as the real values are located alternatively in the array */
 | |
|     in = *pS1++ - in;
 | |
|     *pbuff++ = in;
 | |
| 
 | |
|     /* points to the next real value */
 | |
|     pS1++;
 | |
| 
 | |
|     /* Decrement the loop counter */
 | |
|     i--;
 | |
|   }
 | |
| 
 | |
| 
 | |
|   /*------------ Normalizing the output by multiplying with the normalizing factor ----------*/
 | |
| 
 | |
|   /* Initializing the loop counter to N/4 instead of N for loop unrolling */
 | |
|   i = S->N >> 2U;
 | |
| 
 | |
|   /* pbuff initialized to the pInlineBuffer(now contains the output values) */
 | |
|   pbuff = pInlineBuffer;
 | |
| 
 | |
|   /* Processing with loop unrolling 4 times as N is always multiple of 4.  Compute 4 outputs at a time */
 | |
|   do
 | |
|   {
 | |
|     /* Multiplying pInlineBuffer with the normalizing factor sqrt(2/N) */
 | |
|     in = *pbuff;
 | |
|     *pbuff++ = in * S->normalize;
 | |
| 
 | |
|     in = *pbuff;
 | |
|     *pbuff++ = in * S->normalize;
 | |
| 
 | |
|     in = *pbuff;
 | |
|     *pbuff++ = in * S->normalize;
 | |
| 
 | |
|     in = *pbuff;
 | |
|     *pbuff++ = in * S->normalize;
 | |
| 
 | |
|     /* Decrement the loop counter */
 | |
|     i--;
 | |
|   } while (i > 0U);
 | |
| 
 | |
| 
 | |
| #else
 | |
| 
 | |
|   /* Initializing the loop counter to N/2 */
 | |
|   i = S->Nby2;
 | |
| 
 | |
|   do
 | |
|   {
 | |
|     /* Re-ordering of even and odd elements */
 | |
|     /* pState[i] =  pInlineBuffer[2*i] */
 | |
|     *pS1++ = *pbuff++;
 | |
|     /* pState[N-i-1] = pInlineBuffer[2*i+1] */
 | |
|     *pS2-- = *pbuff++;
 | |
| 
 | |
|     /* Decrement the loop counter */
 | |
|     i--;
 | |
|   } while (i > 0U);
 | |
| 
 | |
|   /* pbuff initialized to input buffer */
 | |
|   pbuff = pInlineBuffer;
 | |
| 
 | |
|   /* pS1 initialized to pState */
 | |
|   pS1 = pState;
 | |
| 
 | |
|   /* Initializing the loop counter */
 | |
|   i = S->N;
 | |
| 
 | |
|   do
 | |
|   {
 | |
|     /* Writing the re-ordered output back to inplace input buffer */
 | |
|     *pbuff++ = *pS1++;
 | |
| 
 | |
|     /* Decrement the loop counter */
 | |
|     i--;
 | |
|   } while (i > 0U);
 | |
| 
 | |
| 
 | |
|   /* ---------------------------------------------------------
 | |
|    *     Step2: Calculate RFFT for N-point input
 | |
|    * ---------------------------------------------------------- */
 | |
|   /* pInlineBuffer is real input of length N , pState is the complex output of length 2N */
 | |
|   arm_rfft_f32 (S->pRfft, pInlineBuffer, pState);
 | |
| 
 | |
|   /*----------------------------------------------------------------------
 | |
|    *  Step3: Multiply the FFT output with the weights.
 | |
|    *----------------------------------------------------------------------*/
 | |
|   arm_cmplx_mult_cmplx_f32 (pState, weights, pState, S->N);
 | |
| 
 | |
|   /* ----------- Post-processing ---------- */
 | |
|   /* DCT-IV can be obtained from DCT-II by the equation,
 | |
|    *       Y4(k) = Y2(k) - Y4(k-1) and Y4(-1) = Y4(0)
 | |
|    *       Hence, Y4(0) = Y2(0)/2  */
 | |
|   /* Getting only real part from the output and Converting to DCT-IV */
 | |
| 
 | |
|   /* pbuff initialized to input buffer. */
 | |
|   pbuff = pInlineBuffer;
 | |
| 
 | |
|   /* pS1 initialized to pState */
 | |
|   pS1 = pState;
 | |
| 
 | |
|   /* Calculating Y4(0) from Y2(0) using Y4(0) = Y2(0)/2 */
 | |
|   in = *pS1++ * (float32_t) 0.5;
 | |
|   /* input buffer acts as inplace, so output values are stored in the input itself. */
 | |
|   *pbuff++ = in;
 | |
| 
 | |
|   /* pState pointer is incremented twice as the real values are located alternatively in the array */
 | |
|   pS1++;
 | |
| 
 | |
|   /* Initializing the loop counter */
 | |
|   i = (S->N - 1U);
 | |
| 
 | |
|   do
 | |
|   {
 | |
|     /* Calculating Y4(1) to Y4(N-1) from Y2 using equation Y4(k) = Y2(k) - Y4(k-1) */
 | |
|     /* pState pointer (pS1) is incremented twice as the real values are located alternatively in the array */
 | |
|     in = *pS1++ - in;
 | |
|     *pbuff++ = in;
 | |
| 
 | |
|     /* points to the next real value */
 | |
|     pS1++;
 | |
| 
 | |
|     /* Decrement loop counter */
 | |
|     i--;
 | |
|   } while (i > 0U);
 | |
| 
 | |
|   /*------------ Normalizing the output by multiplying with the normalizing factor ----------*/
 | |
| 
 | |
|   /* Initializing loop counter */
 | |
|   i = S->N;
 | |
| 
 | |
|   /* pbuff initialized to the pInlineBuffer (now contains the output values) */
 | |
|   pbuff = pInlineBuffer;
 | |
| 
 | |
|   do
 | |
|   {
 | |
|     /* Multiplying pInlineBuffer with the normalizing factor sqrt(2/N) */
 | |
|     in = *pbuff;
 | |
|     *pbuff++ = in * S->normalize;
 | |
| 
 | |
|     /* Decrement loop counter */
 | |
|     i--;
 | |
|   } while (i > 0U);
 | |
| 
 | |
| #endif /* #if defined (ARM_MATH_LOOPUNROLL) */
 | |
| 
 | |
| }
 | |
| 
 | |
| /**
 | |
|   @} end of DCT4_IDCT4 group
 | |
|  */
 | 
