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			115 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* ----------------------------------------------------------------------
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|  * Project:      CMSIS DSP Library
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|  * Title:        arm_quaternion_inverse_f32.c
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|  * Description:  Floating-point quaternion inverse
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|  *
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|  * $Date:        23 April 2021
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|  * $Revision:    V1.9.0
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|  *
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|  * Target Processor: Cortex-M and Cortex-A cores
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|  * -------------------------------------------------------------------- */
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| /*
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|  * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved.
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|  *
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|  * SPDX-License-Identifier: Apache-2.0
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|  *
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|  * Licensed under the Apache License, Version 2.0 (the License); you may
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|  * not use this file except in compliance with the License.
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|  * You may obtain a copy of the License at
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|  *
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|  * www.apache.org/licenses/LICENSE-2.0
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|  *
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|  * Unless required by applicable law or agreed to in writing, software
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|  * distributed under the License is distributed on an AS IS BASIS, WITHOUT
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|  * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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|  * See the License for the specific language governing permissions and
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|  * limitations under the License.
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|  */
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| 
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| #include "dsp/quaternion_math_functions.h"
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| #include <math.h>
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| 
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| /**
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|   @ingroup groupQuaternionMath
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|  */
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| 
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| /**
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|   @defgroup QuatInverse Quaternion Inverse
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| 
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|   Compute the inverse of a quaternion.
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|  */
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| 
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| /**
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|   @addtogroup QuatInverse
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|   @{
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|  */
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| 
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| /**
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|   @brief         Floating-point quaternion inverse.
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|   @param[in]     pInputQuaternions            points to the input vector of quaternions
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|   @param[out]    pInverseQuaternions          points to the output vector of inverse quaternions
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|   @param[in]     nbQuaternions                number of quaternions in each vector
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|   @return        none
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|  */
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| 
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| 
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| #if defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE)
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| 
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| #include "arm_helium_utils.h"
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| 
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| void arm_quaternion_inverse_f32(const float32_t *pInputQuaternions, 
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|   float32_t *pInverseQuaternions,
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|   uint32_t nbQuaternions)
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| {
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|    f32x4_t vec1,vec2;
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|    float32_t squaredSum;
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| 
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|    for(uint32_t i=0; i < nbQuaternions; i++)
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|    {
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|      
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|       vec1 = vld1q(pInputQuaternions);
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|       vec2 = vmulq(vec1,vec1);
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|       squaredSum = vecAddAcrossF32Mve(vec2);
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|       
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| 
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|       vec1 = vmulq_n_f32(vec1, 1.0f / squaredSum);
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|       vec1 = vsetq_lane_f32(-vgetq_lane(vec1, 0),vec1,0);
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|       vec1 = vnegq_f32(vec1);
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| 
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|       vst1q(pInverseQuaternions, vec1);
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| 
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| 
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|       pInputQuaternions   += 4;
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|       pInverseQuaternions += 4;
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| 
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|    }
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| }
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| 
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| #else
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| void arm_quaternion_inverse_f32(const float32_t *pInputQuaternions, 
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|   float32_t *pInverseQuaternions,
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|   uint32_t nbQuaternions)
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| {
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|    float32_t temp;
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| 
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|    uint32_t i;
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|    for(i=0; i < nbQuaternions; i++)
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|    {
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| 
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|       temp = SQ(pInputQuaternions[4 * i + 0]) +
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|              SQ(pInputQuaternions[4 * i + 1]) +
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|              SQ(pInputQuaternions[4 * i + 2]) +
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|              SQ(pInputQuaternions[4 * i + 3]);
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| 
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|       pInverseQuaternions[4 * i + 0] = pInputQuaternions[4 * i + 0] / temp;
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|       pInverseQuaternions[4 * i + 1] = -pInputQuaternions[4 * i + 1] / temp;
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|       pInverseQuaternions[4 * i + 2] = -pInputQuaternions[4 * i + 2] / temp;
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|       pInverseQuaternions[4 * i + 3] = -pInputQuaternions[4 * i + 3] / temp;
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|    }
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| }
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| #endif /* defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) */
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| 
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| /**
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|   @} end of QuatInverse group
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|  */
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